In 2 weeks from now the focus of our dedication for the last 3 years will be out in the world, it feels strange that something you have spent so much time on will be done.  It’s exciting, like the last day of school where you can’t wait for summer to start but it is still bittersweet somehow.

 

We’ve had a few requests on our Twitter for desktop backgrounds, take your pick:

 

Also a new announcement and video about the music is coming soon, in the next day or two hopefully!

And now back to polishing.

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Yes we’re hitting you with it all at once. Why spread out the love?

First big news: Vessel will be available on PC on March 1st! Download on Steam and here at StrangeLoopGames.com. Console releases are coming soon as well. That is just over a month away, which blows my mind a little.

Second big news: Two new videos! This one is the first in a series of Invention Reports, this one detailing the Fluros:

The next video is a first-look, developer walk-through. Watch this one for a detailed look at the mechanics of our game:

Third big news: New website! But you already knew that one since you’re here We went for a look that matches the game, with parallax in the background. We’re pretty happy with it, but there’s still a few quirks we need to work out so bear with us if you see something amiss in the layouts, it will be fixed soon.

Things are starting to get interesting…
-JohnK

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Great article today on Kotaku describing our unusual development method of Vessel.

http://www.kotaku.com.au/2011/11/from-brisbane-to-seattle-a-strange-loop-game/

Half our team is in Australia, where Martin and I used to live.  Usually this would be a burden on a team but with us it has become an advantage,with them in separate time zones they are the ‘night shift’ relative to our Seattle location and vice-versa.

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We visited IGN’s office a few weeks ago in San Francisco and showed them some new preview footage from our Tree level, check it out below.

 

Tree house video: The main character Arkwright invented these liquid machines (Fluros), here he’s encountered a new Fluro evolution that’s merged itself with this tree and he’s ‘sampling’ it with that machine to gain its abilities. He uses the blue goo to lure it into position under the needle.  This video shows the new ‘Drinker’ Fluro which hasn’t yet been shown.

 

Engine video: In this video Arkwright is collecting red and blue goo that grows from the tree, and using that happen when they combine to power an engine.  This video shows off a couple of new fluid types that we hadn’t shown until now.

 

We also stopped by Gamespot while we were down there and were on their web show ‘On the Spot’, showing our demo from Pax.  It was fun talking to Chris and meeting the Gamespot guys, if a little terrifying that we were doing a live demo of an alpha build (everything went swimmingly though). Check it out here:

http://www.gamespot.com/shows/on-the-spot/index.html?event=on_the_spot20110922

We’re also working on a series of short videos now that will show the main mechanics of the game in detail, stay tuned for that!

 

 

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