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Create security systems made out of equations to protect your vault, trapping your friends when they try to break into your room and steal your trophy.

In c0d3bre4k3rs, players create and solve intricate puzzles combining math and game characters like the guard, janitor, and IT guy that will interfere or help in your heist plans. Play through a single player campaign following Max and Min through three locales, unlocking new puzzle elements to be used in multiplayer. Steal your friends’ trophies or capture friends in your own traps to earn money to build bigger and better trophies and rooms. c0d3bre4k3rs is the first and only social algebra game.

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A wide range of mathematical concepts

Varying difficulty can be fit into this puzzle framework, and playing Codebreakers will build understanding of these concepts:

• Algebraic expressions
• Single and multi-variable equations
• Negative numbers
• Exponents and roots
• Decimals

Because the more difficult concepts will be more expensive to purchase, a natural progression is created that starts players off creating simple puzzles and growing them in difficulty as they gain expertise in creating and solving puzzles.

A unique approach to learning

Codebreakers will progress the difficulty slowly, starting with very simple puzzles that are easy to solve through trial and error and building towards equations that would be very difficult to solve without understanding algebraic tools like variable isolation and substitution. Because the difficulty increases smoothly, the player can become invested in the game and be immediately rewarded before being challenged. When they do reach mathematical concepts they can’t solve, they will thus see them as the next step on a progression of things they can understand, and be driven to discover how to solve them. Through the game, they will see the need and usefulness of algebraic tools.

Codebreakers does not aim to teach players the algebraic tools they will need to solve these puzzles. Instead, Codebreakers aims to fill a gap in math education: to provide students an evident and interesting purpose to algebra, a usefulness related to their interests.

Social algebra game

This effect is amplified through the social design of the game: players will see their friends succeeding and gaining prestige and trophies through algebraic expertise. They will see difficult puzzles created by their friends that they know their friends have solved (because they can only submit a puzzle they were able to solve, and they can see trophies players have collected from solved puzzles). In the game world of Codebreakers, mathematical skill translates directly to wealth and prestige, and players will seek to solve and create the most difficult puzzles, which can only be achieved by understanding the most difficult math concepts.

The tools the player will need to solve the more difficult puzzles will be learned outside the game; Codebreakers’s role is not to teach them but to provide a usefulness for them. As they become engaged with the game students will relate concepts they learn in class to puzzles in Codebreakers, discuss solving puzzles with their friends, find answers by looking online, etc. It follows the model of popular games for that age group like Minecraft and Terraria that require researching external wikis in order to succeed. Like those games, Codebreakers is designed knowing that it doesn’t exist in a vacuum and relies on students to seek out answers externally. By providing a lock that the player cares about but not the key, Codebreakers drives the player to self-directed learning, research, discussion, and attention in class.