Second week of Eco development post-Kickstarter, we’re moving our Dev Blogs to Mondays, so here’s the latest. We’re working hard to get the game ready for our alpha launch at the end of October. Here’s the details.
Eric – firstname.lastname@example.org
Spent the week integrating the new UI, and beginning work at having craft tables and stores back in the game after the inventory overhaul work.
Fuller – email@example.com
Began phase 1 of buildings. This includes getting the interface going for marking sites and generally making the building process more streamlined than its previous iteration. Since marking an area of land is a major part of building, I want ahead and laid some foundation for land ownership. This includes the ability to authorize other players to be able to build on your land and prohibit their entry through locked doors, etc.
Other than buildings, a lot of time was spent getting the inventory backend ready for prime-time. We had a bit of a scare where the server was using a large quantity of network bandwidth, but I managed to cut it down tremendously to a nice, slim amount. Disaster averted.
Jeff – firstname.lastname@example.org
Put the final touches on the dev forum and released it to the public. I’m quite happy with how it turned out; it’s fast, fully featured, and sleek as hell. I hope the community appreciates it, I know there’s a lot of opinions when it comes to forums. I added a discussion on the forum for feature requests, hit me up if you are missing your favorite forum feature.
(Take note of the discussion colors and icons that were hand picked)
The accounts system is near complete. Added an invite system, so backers that own multiple copies of the game can send them to friends. After the account system is released, I will be updating the ECO website with a dev blog, and more information/a trailer for newbies just finding ECO for the first time.
Also will be starting work on the law system soon, I’m excited to see how the ECO government will evolve via the communities feedback. In fact online government systems have been a hobby interest of mine for awhile. Ever since back-in-college, when we co-founded a cooperative house with a bunch of hippies. I worked a lot on their consensus voting model, among other things. Since then, I put together a website that was designed to be owned and managed 100% by it’s users. They would accomplish this via a scalable proposal, discussion, voting system. A system very close to what we are now designing for ECO. So I’m hyped to get to work on another online government system. (My previous site is hibernating at them moment, but one day i might find the time to launch it, I can dream can’t I! http://growthecommunity.org/)
John K – email@example.com
Worked on the Eco Webserver and Ecosystem Dev Viewer:
When you run the Eco server, the game will auto-host a webserver, allowing you to connect with a browser to a variety of interfaces we’ll build. I’ve spent last week teaching myself web-tech (with some great help from the community), this tool above shows the locations and behavior (by color) of each animal and their target locations, and can also show plants and players, and later buildings and other features. You can click to query data on each entity, and we’ll have ways to manipulate the world as well. This primarily for debugging, but will be worked into teacher tools (aka god mode) as well.
It works through a REST interface, querying and updating from the server as necessary. We hope to have lots of third party clients that connect to the APIs we define to have all kinds of crazy interfaces to the game (mobile interfaces especially), going with our modding theme to make it really open.
K – firstname.lastname@example.org
Make all the block, tool, and object item usable!
Interactions with world object
Keegan – email@example.com
Last week of vacation, seeing things like this:
Milenko – firstname.lastname@example.org
Finishing work on the first pass UI, and making a sprite sheet. Looking at the art of the game overall and deciding what to attack first.
UI sprite sheet so far:
Starting to see things come together, excited to share it with everyone in October! Feel free to email us with any questions as always.