Eco Alpha 5, Ecosystem Update

October 3, 2016
We’ve been working hard getting the Ecosystem update ready for Eco Alpha 5 and looking forward to getting feedback from our early backers.

We’ve decided to give it a few more weeks of polish and bug-fixing before we send it out, so we’re moving the Alpha 5 date to Oct 24th. Alpha 4 is available now at strangeloopgames.com/eco however, and all buyers will get all future versions (including a Steam key).

Here’s a look at a few of the new things coming in Eco Alpha 5.

Dynamically growing plants:

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New biomes, including desert:

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Biomes are driven by the underlying ecosystem simulation, which is composed of dozens of individually simulated layers that interact:

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Biomes will actually change depending on the climate, and a world wracked with CO2 pollution will have sprawling deserts that take over farmlands.
We’re building ways to view and understand all the connections in this simulation, as doing so will be required in order to successfully build a civilization in the game without bringing the world to ruin.  Beyond understanding it yourself, you’ll need to convince others of what is happening and the right course of action for the player-run governments to take. In Eco, climate is not just a scientific challenge but a social one.

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Thanks to all our supporters and can’t wait to share what we’re working on in Alpha 5 and on towards beta and launch.  Feel free to email with any questions or feedback.

— Team Eco
The Eco Team is a collection of introverted and sometimes genius programmers/designers based in Seattle and Australia. We all grew up and thrive in the video game culture, so of course making them is our dream job. We look forward to continuing to put out quality games for the community of players.

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