How to Save the Environment by Letting Kids Destroy It
This year’s Earth Day has given us a chance to reflect how the environment is more threatened than it has ever been. Worst of all, this is all occurring with indisputable evidence of the causes, dangers, and solutions to climate change readily available. The fact that climate deniers can still triumph in light of vast supporting evidence is not only shameful, it’s surprising. We know the answers for how to address this, why can’t we do so as a society?
Eco 5.5 Released
We’re excited to announce Eco Alpha 5.5 is now available!
We’ve added a ton of new features to the game, as well as balancing, polish, and bug fixes.
Eco Alpha 5.4 Released
Should make playing a lot smoother! Update or pick it up here: www.strangeloopgames.com/eco, and you can join us and the community on our Discord chat room here: https://discord.gg/ge3JDp2
Eco Alpha 5 Released.
We’ve left Alpha 5 in the oven a bit longer to get it more polished, and today it’s ready to be released! Check it out at strangeloopgames.com/eco, where you can pick up the alpha version and give it a try.
New in Alpha 5:
New climate and ecosystem model, tracking ground and air pollution, global temperature from CO2 released, sea levels rising, deforestation impacts, biomes that change, dynamic irrigation, and much more.
Eco Alpha 5, Ecosystem Update
We’ve decided to give it a few more weeks of polish and bug-fixing before we send it out, so we’re moving the Alpha 5 date to Oct 24th. Alpha 4 is available now at strangeloopgames.com/eco however, and all buyers will get all future versions (including a Steam key).
Eco Alpha 4.2 Released!
It’s a great time to login and check out the game from the beginning if you haven’t already.
Eco Wins the Climate Challenge
We’re honored to announce that Eco won the grand prize in the Climate Challenge in New York! In Eco players are tasked with building a civilization together in a simulated ecosystem, where they can have a huge impact on the environment and climate.
Vehicles and Transport in Eco
Check out how they work in our latest release in this video:
Eco Alpha 4 Released!
We’re very proud and excited to announce Eco Alpha 4 is now officially available! You can pick it up on our website now at strangeloopgames.com/eco
Eco Alpha 4 : Economy Release
We’ve made a ton of progress since Alpha 3 and can’t wait to share it. This release focuses on developing the player-run economy and government.
Eco at the White House
Because Eco is a Department of Education grant winner, we had the amazing opportunity last week to visit the White House and talk about the role of games in education with leaders from industry and government. Afterwards we ran a demo of Eco at the nearby 1776 Incubator, showing to officials and policy-makers what we…
Eco Alpha 2 released!
We’ve just released our first update for Alpha, Eco Alpha 2! We’ve been working hard since alpha fixing bugs players have found, adding player suggestions, and creating new content. Here’s what’s new: New Content: Town hall now allows you to mint coins. Tree seeds will now sometimes drop from cut logs if your logging skill…
Eco Alpha is Released!
Welcome to Eco Alpha. We’re very proud to announce the public alpha build of Eco is officially released! Download on our website by logging into your account here and clicking the link. Alpha-tier backers and above are invited to jump in the game (new/other tier backers can join or upgrade on our website, and we’ll…
Eco Alpha Release on Monday
Hey all, with our Eco alpha build being released this Monday Nov 23rd, I wanted to give an update on our progress and what to expect from the build. First and foremost, keep in mind this is an alpha build! We have 1.5 years of development time left on it, so we’re just getting started….
Eco Kickstarter is Live!
We’ve just launched our Kickstarter campaign for our next project Eco! We’re creating an online world occupied by a simulated ecosystem running 24 hours a day, in which you must build a civilization and create laws to make decisions as a group. Build up enough technology to prevent a global catastrophe, without causing one in…
Eco: A Doubly Doomed World
Each world in Eco is fragile, and can be destroyed either through external factors like a meteor striking the planet, or internal forces like poisoning of the ecosystem. Once a world is destroyed, it’s permanently gone, along with everything discovered, invented, and built (as in, the server is physically wiped). Players will be building some…
Announcing A New World
Our next project is called Eco, and it’s a game in a new genre we’re calling a Global Survival Game. What does that mean exactly? It means you play in a multiplayer world that has the possibility of being permanently destroyed, resulting in server-wide perma death. What’s more, the reason it’s destroyed would be the…