We're Hiring
[Other games] don't encourage the kind of ethical decision making that will be required of future pioneers. Perhaps ECO can offer a solution.

Jordan Shapiro

Eco will help the next wave of decision-makers understand the impact of their choices on the environment, climate, and biosphere. Eco is beautiful, ambitious and important.

Kenneth Karakotsios

Eco is one of the most ambitious and original concepts I've seen in a while.

Jeffrey Matulef

Looks amazing. I've never seen a game concept so beautifully designed around systems thinking and evidence-backed decision-making.

Bret Victor
UI Concept Designer

Watch TheTrailer

Build a civilization in a simulated ecosystem

Eco is an online game where players must collaborate to build a civilization in a world where everything they do affects the environment. All resources come from a simulated ecosystem, with thousands of plants and animals simulating 24/7. Work together through the player-run government and economy to build the technology to stop a meteor on a collision course with the planet, without polluting the world and killing it off in the process before that even happens. Current Status: Alpha is released and open for players.
ECO NEWS

Eco Game Arc: From powerless to powerful

Eco is a game that has a huge scope, covering a massive section of human development and history, and through that time humanity’s powers have increased exponentially. That’s what we want the arc of Eco to be: the progression from powerless to massively powerful, and the increasing need for management of those powers to prevent them from becoming self-destructive.

From Running a Government to Building One

Hey all, for this Friday’s Eco Peak I wanted to talk about the new government system I’m working on for Eco 9.0. The high-level idea is that in the current version of Eco you run a government.  In 9.0, you will build a government.

The Eco Movement

It’s been over one year since we launched Eco on Steam Early-Access, celebration! But in the long-game, it’s just the beginning.

Eco Peaks: Insects, Arachnids and Myriapods, Oh My!

This week Rachael walks us through the process of creating the bugs and insects that will soon be populating the world of Eco.  

Eco Peaks: Adding Constitutions to the Game

 While most of the team is hard at work on 8.1 and 8.2 (which are both solely polish and performance), we’re also beginning work on a huge extension to the player-run government in 9.0.