[Other games] don't encourage the kind of ethical decision making that will be required of future pioneers. Perhaps ECO can offer a solution.

Jordan Shapiro

Eco will help the next wave of decision-makers understand the impact of their choices on the environment, climate, and biosphere. Eco is beautiful, ambitious and important.

Kenneth Karakotsios

Eco is one of the most ambitious and original concepts I've seen in a while.

Jeffrey Matulef

Looks amazing. I've never seen a game concept so beautifully designed around systems thinking and evidence-backed decision-making.

Bret Victor
UI Concept Designer

Watch TheTrailer

Build a civilization in a simulated ecosystem

Eco is an online game where players must collaborate to build a civilization in a world where everything they do affects the environment. All resources come from a simulated ecosystem, with thousands of plants and animals simulating 24/7. Work together through the player-run government and economy to build the technology to stop a meteor on a collision course with the planet, without polluting the world and killing it off in the process before that even happens. Current Status: Alpha is released and open for players.
Dev Blog
ECO NEWS

Eco Alpha Release on Monday

Hey all, with our Eco alpha build being released this Monday Nov 23rd, I wanted to give an update on our progress and what to expect from the build. First and foremost, keep in mind this is an alpha build! We have 1.5 years of development time left on it, so we’re just getting started….

Eco Kickstarter is Live!

We’ve just launched our Kickstarter campaign for our next project Eco! We’re creating an online world occupied by a simulated ecosystem running 24 hours a day, in which you must build a civilization and create laws to make decisions as a group. Build up enough technology to prevent a global catastrophe, without causing one in…

Eco: A Doubly Doomed World

Each world in Eco is fragile, and can be destroyed either through external factors like a meteor striking the planet, or internal forces like poisoning of the ecosystem. Once a world is destroyed, it’s permanently gone, along with everything discovered, invented, and built (as in, the server is physically wiped). Players will be building some…

Announcing A New World

Our next project is called Eco, and it’s a game in a new genre we’re calling a Global Survival Game. What does that mean exactly?  It means you play in a multiplayer world that has the possibility of being permanently destroyed, resulting in server-wide perma death.  What’s more, the reason it’s destroyed would be the…