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[Other games] don't encourage the kind of ethical decision making that will be required of future pioneers. Perhaps ECO can offer a solution.

Jordan Shapiro

Eco will help the next wave of decision-makers understand the impact of their choices on the environment, climate, and biosphere. Eco is beautiful, ambitious and important.

Kenneth Karakotsios

Eco is one of the most ambitious and original concepts I've seen in a while.

Jeffrey Matulef

Looks amazing. I've never seen a game concept so beautifully designed around systems thinking and evidence-backed decision-making.

Bret Victor
UI Concept Designer

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Build a civilization in a simulated ecosystem

Eco is an online game where players must collaborate to build a civilization in a world where everything they do affects the environment. All resources come from a simulated ecosystem, with thousands of plants and animals simulating 24/7. Work together through the player-run government and economy to build the technology to stop a meteor on a collision course with the planet, without polluting the world and killing it off in the process before that even happens. Current Status: Alpha is released and open for players.
Dev Blog
ECO NEWS

The Eco Movement

It’s been over one year since we launched Eco on Steam Early-Access, celebration! But in the long-game, it’s just the beginning.

Eco Peaks: Insects, Arachnids and Myriapods, Oh My!

This week Rachael walks us through the process of creating the bugs and insects that will soon be populating the world of Eco.  

Eco Peaks: Adding Constitutions to the Game

 While most of the team is hard at work on 8.1 and 8.2 (which are both solely polish and performance), we’re also beginning work on a huge extension to the player-run government in 9.0.

Eco Peaks: Animal Vehicle Interactions

Hey Eco Citizens, this week we dive into the intricacies of animal and vehicles interactions with programmer/designer Sean Ater.

Eco Peaks: Weekly Developer Blog for ‘Eco’

Hey Eco Citizens, it's been over one year since we launched on Steam Early Access, and my how things have changed. Since then we’ve grown the team quite a bit, made a ton of new changes, and are generally moving forward quite quickly.