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Perseverance: Co-op Puzzle Game

I went to the ‘House of Games’ game jam this weekend and ended up creating something pretty interesting with some pretty talented people there. We decided on a genre of games that I think is somehow one of the least common and yet easiest to make something interesting: the multiplayer puzzle game.   Our game…

Looking For a Good Sort

By Tony Albrecht. Vessel for PlayStation 3 has finally been submitted to Sony for approval so I have a little more time to write up some of the optimisation challenges we had to overcome during its porting process. Well, OK, I don’t really have any more time but I’ll try to write a bit more about…

A Profiling Primer

By Tony Albrecht. The most interesting thing about this port is the optimisation feat ahead of us. Vessel was already (mostly) running on the PS3 at the start, but needed to run much, much faster. So, where does one begin? The first thing you need to do, is profile it – if you don’t know…

Any Port in a Storm

By Tony Albrecht. The Overbyte team has been busy beavering away on a number of projects over the last few months, but there is one that I thought might be of interest to a few programmers out there. We recently started work on a PlayStation 3 port of the successful Indie PC title, Vessel, and…