We're Hiring

Craft table, Forums, Ecosystem, World Objects, UI

September 28, 2015

Second week of Eco development post-Kickstarter, we’re moving our Dev Blogs to Mondays, so here’s the latest. We’re working hard to get the game ready for our alpha launch at the end of October. Here’s the details.

Eric – eric@strangeloopgames.com

Spent the week integrating the new UI, and beginning work at having craft tables and stores back in the game after the inventory overhaul work.


Fuller – nfuller@strangeloopgames.com

Began phase 1 of buildings. This includes getting the interface going for marking sites and generally making the building process more streamlined than its previous iteration. Since marking an area of land is a major part of building, I want ahead and laid some foundation for land ownership. This includes the ability to authorize other players to be able to build on your land and prohibit their entry through locked doors, etc.

Other than buildings, a lot of time was spent getting the inventory backend ready for prime-time. We had a bit of a scare where the server was using a large quantity of network bandwidth, but I managed to cut it down tremendously to a nice, slim amount. Disaster averted.


Jeff – jeff@strangeloopgames.com

Put the final touches on the dev forum and released it to the public. I’m quite happy with how it turned out; it’s fast, fully featured, and sleek as hell. I hope the community appreciates it, I know there’s a lot of opinions when it comes to forums. I added a discussion on the forum for feature requests, hit me up if you are missing your favorite forum feature.

(Take note of the discussion colors and icons that were hand picked)

The accounts system is near complete. Added an invite system, so backers that own multiple copies of the game can send them to friends. After the account system is released, I will be updating the ECO website with a dev blog, and more information/a trailer for newbies just finding ECO for the first time.
Also will be starting work on the law system soon, I’m excited to see how the ECO government will evolve via the communities feedback. In fact online government systems have been a hobby interest of mine for awhile. Ever since back-in-college, when we co-founded a cooperative house with a bunch of hippies. I worked a lot on their consensus voting model, among other things. Since then, I put together a website that was designed to be owned and managed 100% by it’s users. They would accomplish this via a scalable proposal, discussion, voting system. A system very close to what we are now designing for ECO. So I’m hyped to get to work on another online government system. (My previous site is hibernating at them moment, but one day i might find the time to launch it, I can dream can’t I! http://growthecommunity.org/)


John K – john@strangeloopgames.com

Worked on the Eco Webserver and Ecosystem Dev Viewer:

When you run the Eco server, the game will auto-host a webserver, allowing you to connect with a browser to a variety of interfaces we’ll build. I’ve spent last week teaching myself web-tech (with some great help from the community), this tool above shows the locations and behavior (by color) of each animal and their target locations, and can also show plants and players, and later buildings and other features. You can click to query data on each entity, and we’ll have ways to manipulate the world as well. This primarily for debugging, but will be worked into teacher tools (aka god mode) as well.

It works through a REST interface, querying and updating from the server as necessary. We hope to have lots of third party clients that connect to the APIs we define to have all kinds of crazy interfaces to the game (mobile interfaces especially), going with our modding theme to make it really open.


K – klim@strangeloopgames.com

Make all the block, tool, and object item usable!


Interactions with world object




Keegan – keegan@strangeloopgames.com

Last week of vacation, seeing things like this:

Milenko – milenko@strangeloopgames.com

Finishing work on the first pass UI, and making a sprite sheet. Looking at the art of the game overall and deciding what to attack first.

UI sprite sheet so far:


Starting to see things come together, excited to share it with everyone in October! Feel free to email us with any questions as always.

-John K

The Eco Team is a collection of introverted and sometimes genius programmers/designers based in Seattle and Australia. We all grew up and thrive in the video game culture, so of course making them is our dream job. We look forward to continuing to put out quality games for the community of players.

16 thoughts

  • Pink

    I’d like access to the UI files to change them to my personal preferences, the color scheme isn’t exactly friendly to those who experience motion sickness easily. I’m an illustrator and graphic artist and am capable of replacing the files, I just need a little guidance on how to access them perhaps. Thanks.

  • Michael

    Will this game get water phys in the future`?

  • epicjohn99

    More Question!?!?!?
    1. Will food/water be extremely important for your survival?
    2. Will food spoil or have to be preserved?
    3. Will there be power sources other that wind, water, and muscle?
    4. What technologies could stop a meteor, a missle or bomb would just make it into a bigger problem, maybe strap rockets on to it?, but if a meteorite gets too close to a planet than there is no way to stop it.

    • Dragendave

      “1. Will food/water be extremely important for your survival?
      2. Will food spoil or have to be preserved?”

      With that there comes a rather odd but crucial question:
      Will there be WASTE?
      (Litter, Poop, Recycling, …)

      That is for instance one of the current most pressing issues with our Eco-system aside the Fuels and Burning (Cars, Planes and such) what will bring up an other question:
      Transportation? Train, Car, Boat? (Either green or not)

      • John K. Post author

        Yes we want to do waste, it’ll be a bit later in development though!
        And transportation will also be a big mechanic, and source of pollution and consumer of energy.

    • John K. Post author

      1. Yes, most of all food affects skill rate. You can go a long time without eating and still live, but only several hours before you stop gaining skills.
      2. Yep it will spoil. Figuring this out with stacks in inventories is tricky 🙂
      3. Yes, animal power (though that’s also muscle), and burned fuel (trees, coal, etc). We will later have solar also.
      4. Its on a collapsing orbit, so it just need a relatively small push to get it out of orbit. That can be a powerful laser or a rocket + nuke explosion.

  • Wutstock

    Hi, good news so far.
    Got one question to this point:

    []…This includes the ability to authorize other players to be able to build on your land and prohibit their entry through locked doors, etc…[]

    How exactly, does this work with the law system? I.e. Someone is prohibited and cant open the door. But still he wants to violate the law, can he lockpick the door??? It´s just an example, but does it works that way?

    • John K. Post author

      Yes, with the law system (when we implement it), it will be pretty difficult but possible to break into locked buildings. We’ll need to balance security and stability with interesting law breaking.

  • Dragendave

    Seeing the Tree again makes me wonder if the direction if impact from the axe is responsible for the direction a tree will fall, or not. (Cutting a V shape into the tree to make it fall into the desired direction)

    It may sound rather strange but imagine having some trees along a farm or Eco-Protected environment and thus cutting them down and them falling on those lands may resolve in an unwanted change of that areas ecosystem, or even destroy crops and such. (Like having a Forestry at the edge of a town or so with controlled cutting and growth)


    • John K. Post author

      Yeah right now it always falls away from the chopper, so you can direct it. Maybe we’ll make it destroy houses if it falls on them 🙂

      • Dragendave

        Lol, well that would be awesome. Some realistic physics. Huge Tree, Small shack.. who might be the winner ^_^ May increase logic thinking .. or may just be a blast to tease others.. or a pain when a storm or withered tree does the job for you.. who knows 😀

  • Bandus

    Any updates as to when people who missed the Kickstarter might be able to back Eco? My gaming community and I found Eco just a few hours too late to back it on Kickstarter, but we are really interested in it. Thanks!

Comments are closed.