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Eco Alpha 5.4 Released

February 8, 2017
We’ve released version 5.4 of Eco, adding some new features and a lot of new bug fixes.

Should make playing a lot smoother! Update or pick it up here: www.strangeloopgames.com/eco, and you can join us and the community on our Discord chat room here: https://discord.gg/ge3JDp2

Added new effects for interacting with the landscape.

Check out our first-pass effects here:

Got a new underwater effect running:


  • Upgraded the server to .Net 4.6.2. If you are running under mono on Linux or OSX, you may need the current beta of mono (4.8)
  • Trees on the minimap are now batched, which should result in improved performance
  • Improved performance of visibility checks for world chunks (Thanks @ChronosWS!)
  • Pooled plant objects for faster instantiation (Thanks @ChronosWS!)
  • Updated speedtree shaders to use instanced rendering. This should dramatically improve performance for most users, if their GPU supports it (DX11 / OpenGL 4.1)

Bug Fixes

  • Further improvements to chat functionality and channels. Should fix numerous cases of messages becoming missing.
  • Fixed problem with renderscale slider that caused unnecessary render target creation every frame.
  • Fixed issue with world objects where sometimes the crafting timers did not properly count down.
  • Fixed vehicles not remembering how efficient they are on various terrain after a reload of the server.
  • Fix plant highlighting when the highlighted plant changed shape during highlight
  • Fixed a stack overflow issue on some machines due to expression compilation
  • Fixed an issue with the chunk builder when building meshes that had more than 65534 vertices.

New Features

  • Oil is now a finite resource. Fixed numerous issues with harvesting oil with pumpjacks.
  • Real effects for diving underwater.
  • Beginnings of animations for character avatars
  • New block effects
  • Added mouse sensitivity control
  • Triggered the freshness (Thanks @stett!)
  • Improved block targeting and placement cursor
  • Backup plugin now saves its config, and has settings for frequency of backups to keep

Next up: 5.5

Eco 5.5 is going to be a much faster turn around, and we’ll have a ton of new stuff we’ve been working on in there (economy system, contracts, currency, tax, farming, tech tree balancing).  We’re hoping for a couple weeks, and it will affect a lot of the early game, so it could be a good time to restart a playthrough but not required.

Thanks and let us know any questions as always!

The Eco Team is a collection of introverted and sometimes genius programmers/designers based in Seattle and Australia. We all grew up and thrive in the video game culture, so of course making them is our dream job. We look forward to continuing to put out quality games for the community of players.

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