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Eco Report 4 – Garbage Incoming and 7.3 Released

March 28, 2018
7.3 is released!

We’re 7 weeks out from Early Access launch and the game has been growing fast, especially out of our native United States, which is cool to see considering we haven’t finished localizing yet!  It’s been really satisfying hearing user stories about what happens in the game. For example, Twitch streamer Vortac held a debate before their election:

Eco was also featured on Venture Beat’s gaming podcast, where they did a deep dive, and really got to the heart of the matter when a global debate arose about whether they should guide their society with capitalism or communism.  Shenanigans ensued:

“We made a mint, minted the currency and backed it with gold. We made around 650 Hay Pennies. …. While we were doing this, a guy out in the woods, who was not part of our society. He was making his own mint and he ended up minting like 5000 official currency that would work at any store. It was called Pound Sterling. No one’s using it yet, but it’s just sitting out there as a threat. … As we realized this individual was building his own mint, there was a rush to impose a law, that said no more mints could be built. I post that law as I saw him starting, I knew what he was doing, he had built a kiln and learned a certain ability. I bet he’s trying to make a mint we need to pass that law.”

The fact that people are doing such varied and interesting things with the economy, and getting into conceptual discussions about it brings joy to my soul, working as intended, and we still have tons more systems to add (debt and bonds are coming and that’s going to be a fun one).  There’s so much potential for emergent player stories in playing with systems like this and we want to really take it far.

Upcoming Feature

In the immediate future though we have a surprise feature we’re going to sneak in before the vehicle update, and the feature is trash.  Really, it’s literally garbage.


Now you’ll be able to drop items anywhere, and they’ll sit on the ground for awhile and you can pick them up, but if you don’t they will either turn into permanent, polluting, disgusting garbage or if they’re plant-based they will biodegrade into compost.  This will be another negative resource that societies will have to plan for and handle (or don’t, and see what it does to the world), and the amount generated by players will ramp up as tech increases. That’s coming in 7.4.

But today is our 7.3 release, and we have lots of new performance and stability improvements, as well as bugfixes and some small features.   Here’s the list:

Change Log

Tons of bug fixes!


  • Localization system first-draft added to the game! Will be expanding it and adding translations into other languages.

  • Added a framed glass door
  • Added new steel lighting solutions: table lamp, ceiling light, and standing lamp.

  • World markers now appear on a list in a Minimap panel.

  • You can now see all markers on the minimap and click them.
  • Added the concept of “global markers” which can be set by the server leader and will be displayed to everyone. These can be hidden per-user.
  • ‘Add Marker’ in the minimap will add to where you’re looking at.
  • Added Steam Friend Listing in the server browser
  • Adds and fixes of functionality to ServerWatcher

For the complete 7.3 change log, click here.

We’re also continuing on with our vehicle update, and elevators are just about in-game. We have a bunch more vehicles we’ll be adding too.


Thanks and as always email us with any questions or catch us on Discord.


-John K


The Eco Team is a collection of introverted and sometimes genius programmers/designers based in Seattle and Australia. We all grew up and thrive in the video game culture, so of course making them is our dream job. We look forward to continuing to put out quality games for the community of players.

8 thoughts

  • laura

    Think about every one of the unproductive processes I am going to trigger when I eventually affect the bank. Your trainers can then concentrate on their business best – developing skills.

  • bing rewards points

    This is a title which is associated with the name of browser which we use in the form of bing rewards dashboard login. And this give the lots of solutions which we face when use it as main application.

  • Andrew sullivan

    As someone who plays single player only ( there are many of us ) are you going to make it more 1 player friendly?

  • Razorflare

    I love how this game is evolving. The idea of garbage coming soon, is pretty cool also, but will we get the option to recycle items. Maybe a macerating device to break up items not in use to harvest base items. Also, burning trash in a incinerator to produce power.

    Another point to add is will hydration be added to the food index. Hydration can add to the main four food tabs, or be its own new tab. This would add unique experience with managing how water is used in the game. Having to have crafting stations that sit close to water edge, could harm waterways/ fisheries…etc. In turn the pollution that could be created later stage when producing certain drinks or additives for drinks.

    One final point. Once we destroy the asteroid, whats next. There is so much potential in this game. Our team of three were able to get to the laser building stage in 14 days, and felt that once we killed the menacing rock from orbit, that our interest in the game would end and we would stop playing altogether since the only real goal is to destroy the asteroid, and everything in between in essentially a bunch of mini games added. Keeping the world pollution free was relatively easy, once we new about the crafting skill option of gaining upon crafting(SP-PC) vs gaining per hour(SP-Hr). Yes, that is’nt the hardest way, but it made it apparent even on SP-Hr vs SP-PC the game is fairly easy to play through once.

    will their be new end game ideas added later on.

    Example– Do to major change in the atmosphere after the asteroid is destroy, the world becomes unstable, causing earthquake/tsunamis/mudslide/rampant firestorms. In order to save your group/village, you need to find ways to either balance teh worlds Biomes, or successfully devolve to an early stage to prevent further catastrophe?

    just some thoughts.

  • Alex Booth

    Eco is coming along amazingly, not enough people are playing this game! The whole garbage idea is great, maybe different garbage could have different effects? Like some materials that are left lying around could be potentially much more hazardous to the environment in comparison to safe materials like rock and wood based ones?

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