[Other games] don't encourage the kind of ethical decision making that will be required of future pioneers. Perhaps ECO can offer a solution.

Jordan Shapiro

Eco will help the next wave of decision-makers understand the impact of their choices on the environment, climate, and biosphere. Eco is beautiful, ambitious and important.

Kenneth Karakotsios

Eco is one of the most ambitious and original concepts I've seen in a while.

Jeffrey Matulef

Looks amazing. I've never seen a game concept so beautifully designed around systems thinking and evidence-backed decision-making.

Bret Victor
UI Concept Designer

Watch TheTrailer

Build a civilization in a simulated ecosystem

Eco is an online game where players must collaborate to build a civilization in a world where everything they do affects the environment. All resources come from a simulated ecosystem, with thousands of plants and animals simulating 24/7. Work together through the player-run government and economy to build the technology to stop a meteor on a collision course with the planet, without polluting the world and killing it off in the process before that even happens. Current Status: Alpha is released and open for players.
ECO NEWS

Eco Alpha 6.1 Released: Introducing Player Housing

We released Eco Alpha 6.1 today, with over 375 bug fixes since the last release, and the introduction of Player Housing. Here’s what’s new in the latest release:

Eco Alpha 6 Released!

Programmable Laws, Physical Mining, Custom Player-Contracts We’ve launched Eco, Alpha 6 Build, and it’s a big one. Here’s what’s new: Our new title screen

Eco at PAX West 2017

Announcing contest winners and Alpha 6 release date. Our demo of Eco at PAX is complete, the weekend was a success and a ton of fun, great to see everyone who stopped by the booth to check out the latest build and say hi. Next up: we’re going to be shipping Alpha 6 on September 27th. Lots of new features and bug fixes coming through with this release, it will be a big one. You can download Eco on our site, which will include our Steam release this year and all future updates at: http://strangeloopgames.com/eco

Eco Beta Plans Underwater Ecosystem, Programmable Laws/Contracts, Boats, More

With our last Alpha release of Eco released, we’ve set our sights squarely on beta! With this release we’ll be rounding out and connecting the three pillars of the game we’ve been building, Economy, Ecology, and Government.

Eco Alpha 5.6 Released

We are pleased to announce that alpha 5.6 has been released! This new version contains many new features such as linked inventories, new graphics options, improved admin tools and more! Here’s a look at the new features in this release:

How to Save the Environment by Letting Kids Destroy It

The power of video games put towards the political problem of climate change. This year’s Earth Day has given us a chance to reflect how the environment is more threatened than it has ever been. Worst of all, this is all occurring with indisputable evidence of the causes, dangers, and solutions to climate change readily available. The fact that climate deniers can still triumph in light of vast supporting evidence is not only shameful, it’s surprising. We know the answers for how to address this, why can’t we do so as a society?

Eco 5.5 Released

Major Update! Contracts, currency, taxes, farming. We’re excited to announce Eco Alpha 5.5 is now available! We’ve added a ton of new features to the game, as well as balancing, polish, and bug fixes.

Eco Alpha 5.4 Released

We’ve released version 5.4 of Eco, adding some new features and a lot of new bug fixes. Should make playing a lot smoother! Update or pick it up here: www.strangeloopgames.com/eco, and you can join us and the community on our Discord chat room here: https://discord.gg/ge3JDp2

Eco Alpha 5 Released.

New climate change model and lots more. We’ve left Alpha 5 in the oven a bit longer to get it more polished, and today it’s ready to be released!  Check it out at strangeloopgames.com/eco, where you can pick up the alpha version and give it a try. New in Alpha 5: New climate and ecosystem model, tracking ground and air pollution, global temperature from CO2 released, sea levels rising, deforestation impacts, biomes that change, dynamic irrigation, and much more.

Eco Alpha 5, Ecosystem Update

We’ve been working hard getting the Ecosystem update ready for Eco Alpha 5 and looking forward to getting feedback from our early backers. We’ve decided to give it a few more weeks of polish and bug-fixing before we send it out, so we’re moving the Alpha 5 date to Oct 24th. Alpha 4 is available now at strangeloopgames.com/eco however, and all buyers will get all future versions (including a Steam key).

‘Eco Alpha 5 : Ecosystem Release’ Announced, October 3rd!

Following up on our Alpha 4 Economy Release, we’re releasing the last build before beta, Alpha 5, Ecosystem Release.

New Eco Trailer Released! Showing at PAX.

We’ve created a new updated trailer for Eco, which we’ll be demoing at PAX! Check it out below.

Eco Alpha 4.2 Released!

We’ve released an update to Alpha 4 and reset the main server. It’s a great time to login and check out the game from the beginning if you haven’t already.

Eco Wins the Climate Challenge

Eco honored as a game that addresses climate change. We’re honored to announce that Eco won the grand prize in the Climate Challenge in New York!  In Eco players are tasked with building a civilization together in a simulated ecosystem, where they can have a huge impact on the environment and climate.

Vehicles and Transport in Eco

In Eco you only carry a realistic weight, so transporting materials with vehicles and building roads to run them on are essential. Check out how they work in our latest release in this video:

Eco Alpha 4 Released!

‘Economy Release’ includes tons of new features We’re very proud and excited to announce Eco Alpha 4 is now officially available!  You can pick it up on our website now at strangeloopgames.com/eco

Eco Alpha 4 : Economy Release

I’m pleased to announce Eco Alpha 4 : Economy Release, launching June 28th! We’ve made a ton of progress since Alpha 3 and can’t wait to share it. This release focuses on developing the player-run economy and government.

Eco Alpha 3 Launched! Ecosystem balancing, Signs, Bug fixes

We’ve launched Eco Alpha 3, our second update from our Alpha launch! You can update your build here (or purchase the game if you don’t have it yet). Changes in this build:

Eco at the White House

​Because Eco is a Department of Education grant winner, we had the amazing opportunity last week to visit the White House and talk about the role of games in education with leaders from industry and government. Afterwards we ran a demo of Eco at the nearby 1776 Incubator, showing to officials and policy-makers what we…

Eco Alpha 2 released!

We’ve just released our first update for Alpha, Eco Alpha 2! We’ve been working hard since alpha fixing bugs players have found, adding player suggestions, and creating new content. Here’s what’s new: New Content: Town hall now allows you to mint coins. Tree seeds will now sometimes drop from cut logs if your logging skill…