[Other games] don't encourage the kind of ethical decision making that will be required of future pioneers. Perhaps ECO can offer a solution.

Jordan Shapiro

Eco will help the next wave of decision-makers understand the impact of their choices on the environment, climate, and biosphere. Eco is beautiful, ambitious and important.

Kenneth Karakotsios

Eco is one of the most ambitious and original concepts I've seen in a while.

Jeffrey Matulef

Looks amazing. I've never seen a game concept so beautifully designed around systems thinking and evidence-backed decision-making.

Bret Victor
UI Concept Designer

Watch TheTrailer

Build a civilization in a simulated ecosystem

Eco is an online game where players must collaborate to build a civilization in a world where everything they do affects the environment. All resources come from a simulated ecosystem, with thousands of plants and animals simulating 24/7. Work together through the player-run government and economy to build the technology to stop a meteor on a collision course with the planet, without polluting the world and killing it off in the process before that even happens. Current Status: Alpha is released and open for players.

Eco 8.0 release announced

Happy new year all! It’s coming up on one year since we launched Eco on Steam Early Access, and it just so happens we have a huge update planned for that. But first I wanted to share with you this article from Venture Beat, where we were chosen by their gaming editor as Game of the Year! https://venturebeat.com/2018/12/27/jeff-grubb-game-of-the-year-2018/

Eco 7.8 is Out! Sleeping, Ladders, Filters, Sleeping, Chat Commands, and more.


Eco 7.8 is out, check out ladders, sleeping, and a host of other improvements.

Eco 7.7 is live! Loans & Bonds, Recommended Servers, Story Sequence, and more

Eco 7.7 is out. We have added a host of new features and UI improvements New build of Eco is out, with a big focus on collaboration and building communities!

Eco Report #5: Eco first stage of Vehicle Update is released!

Eco 7.4 is released on Steam, featuring the first set of new vehicles we’re adding! Check out this video for a look at them in action:

Economy as Gameplay

VentureBeat put up a really great series on Eco last week about, about their experience in the virtual economy. Jeff Grub writes: I attempted to destroy the friendly bartering/communist ecosystem that was keeping me and a dozen other players fed and advancing through the sim’s various skilltrees. I was of the opinion that we needed capitalism. The profit motive, you see, would encourage people to work toward larger goals instead of their personal projects. Maybe that will still happen, but for now, my capitalist dream has led to bickering, greed, and a financial crisis. And I’ve decided to destroy my currency’s value in response. It’s really encouraging to see the mechanics we built playing out with the richness and depth that gets described in this article and others, as the incentives of the economy twist a group with the same ultimate goal (destroy the meteor) into a dangerous financial conflict with potentially world-threatening consequences. It’s a microcosm of the interactions (good and bad) between government, economies, and the environment we see playing out in the real world, caught inside a microcosm game world. I see this kind of exploration of economies as having a huge potential for games (both in entertainment value and beyond) and this article details some of the things we’ve built and are building in Eco in that direction.

Eco Report 4 – Garbage Incoming and 7.3 Released

7.3 is released! We’re 7 weeks out from Early Access launch and the game has been growing fast, especially out of our native United States, which is cool to see considering we haven’t finished localizing yet!  It’s been really satisfying hearing user stories about what happens in the game. For example, Twitch streamer Vortac held a debate before their election: Eco was also featured on Venture Beat’s gaming podcast, where they did a deep dive, and really got to the heart of the matter when a global debate arose about whether they should guide their society with capitalism or communism.  Shenanigans ensued: “We made a mint, minted the currency and backed it with gold. We made around 650 Hay Pennies. …. While we were doing this, a guy out in the woods, who was not part of our society. He was making his own mint and he ended up minting like 5000 official currency that would work at any store. It was called Pound Sterling. No one’s using it yet, but it’s just sitting out there as a threat. … As we realized this individual was building his own mint, there was a rush to impose a law, that said no more mints could be built. I post that law as I saw him starting, I knew what he was doing, he had built a kiln and learned a certain ability. I bet he’s trying to make a mint we need to pass that law.” The fact that people are doing such varied and interesting things with the economy, and getting into conceptual discussions about it brings joy to my soul, working as intended, and we still have tons more systems to add (debt and bonds are coming and that’s going to be a fun one).  There’s so much potential for emergent player stories in playing with systems like this and we want to really take it far.

Eco Report # 3 New Vehicle List

First things first, we released 7.2! This version has a ton of various fixes, and major performance improvements, with the goal of supporting 100 simultaneous players.  Still work to go on that front but made some major advances. Check out the change list here: https://ecoauth.strangeloopgames.com/changelog And now we’re starting on the next major monthly update:

Eco Report #2: Eco Late Game Vehicles

Having our game out there in the wild with people playing and streaming regularly has been a pretty amazing experience. We’re seeing a pretty interesting graph of players, which seems to indicate organic growth: All in all a great launch, not without it’s bumps, but wouldn’t want to make it boring would we?  And so, what’s next…

Eco Report #1

Steam Launch Insanity Hey all, it’s been a crazy week for us, where not only did we have the Steam Release, but a giant grant proposal to submit (which is 112 pages of FUN!) for a future project. It all combined into a really epic time, with exciting developments like our login servers crashing shortly after we open the Steam floodgates (fixed now, but that was a wild ride). Now that it’s out there and the dust has cleared a bit and people are discovering it at a much higher rate, it’s a good time to take stock and think about the future of Eco and where we want to take it in Early Access.  And before looking to the future, it’s always fun to look to the past: It looks like a completely different game over these three years, and basically it is (aside from the fact that you still have an axe and can chop down trees, so much else is totally different). That we were able to communicate our idea with our rough visuals in our Kickstarter and build a dedicated community over the years has been one of the best experiences I’ve had, and we’re super grateful to all our backers.  It’s rewarding to hear they’re satisfied with what they invested in.

Eco Beta on Steam this Tuesday, Pre-Release now on our site!

It’s been a long journey since we first put Eco up on Kickstarter, and on Tuesday it will be released on Steam Early Access! We’re super proud to get this version out there, and looking forward to lots more updates.  

Last Eco Alpha Build Released – 6.4. Onwards, Beta.

Our final alpha build before our Steam Early Access launch is now out! That makes this the last opportunity to pick up Alpha build and get the early rewards. Alpha rewards: Meteor chunk, top-hat and goggles, and Alpha backer chat icon. Alpha is available here: strangeloopgames.com/eco.  (Note: Multi-packs come with game keys that *will* gift alpha rewards, even if gifted after Beta)   Next up: Beta.  At long last after 3 years, our next release is STEAM, February 6th. You can add us to your wishlist here:

Eco on Steam: Feb 6th. Alpha Rewards! 6.3 Released!

After 3 years in development, Eco is coming to Steam. We’re putting our Beta release on Steam Early access, and all existing purchasers will get a key! Add us to your wishlist here: http://store.steampowered.com/app/382310/Eco/   On Feb 6th, we plan to drop the price from $40 to $30, with regional pricing. As a thanks to everyone who has supported us up to this point with the higher price, we’re gifting a set of Alpha Rewards.  Anyone who buys the game before Feb 6th (and all existing customers) will find these aesthetic items in their inventories when they enter any server:

Eco Alpha 6.2 Released: World Markers, Lag-Free Interactions, Modkit Enhancements, Avatar Customization

We’re moving to a two week release schedule, into beta and beyond. We’ll be announcing a beta date soon, sometime in Q1 2018, coming up quick!  We’ll be launching to Steam then too.   Check out what’s new in this release:

Eco Alpha 6.1 Released: Introducing Player Housing

We released Eco Alpha 6.1 today, with over 375 bug fixes since the last release, and the introduction of Player Housing. Here’s what’s new in the latest release:

Eco Alpha 6 Released!

Programmable Laws, Physical Mining, Custom Player-Contracts We’ve launched Eco, Alpha 6 Build, and it’s a big one. Here’s what’s new: Our new title screen

Eco at PAX West 2017

Our demo of Eco at PAX is complete, the weekend was a success and a ton of fun, great to see everyone who stopped by the booth to check out the latest build and say hi. Next up: we’re going to be shipping Alpha 6 on September 27th. Lots of new features and bug fixes coming…

Announcing contest winners and Alpha 6 release date. Our demo of Eco at PAX is complete, the weekend was a success and a ton of fun, great to see everyone who stopped by the booth to check out the latest build and say hi. Next up: we’re going to be shipping Alpha 6 on September 27th. Lots of new features and bug fixes coming through with this release, it will be a big one. You can download Eco on our site, which will include our Steam release this year and all future updates at: http://strangeloopgames.com/eco

Eco Beta Plans Underwater Ecosystem, Programmable Laws/Contracts, Boats, More

With our last Alpha release of Eco released, we’ve set our sights squarely on beta! With this release we’ll be rounding out and connecting the three pillars of the game we’ve been building, Economy, Ecology, and Government.

Eco Alpha 5.6 Released

We are pleased to announce that alpha 5.6 has been released! This new version contains many new features such as linked inventories, new graphics options, improved admin tools and more! Here’s a look at the new features in this release:

How to Save the Environment by Letting Kids Destroy It

This year’s Earth Day has given us a chance to reflect how the environment is more threatened than it has ever been. Worst of all, this is all occurring with indisputable evidence of the causes, dangers, and solutions to climate change readily available. The fact that climate deniers can still triumph in light of vast…

The power of video games put towards the political problem of climate change. This year’s Earth Day has given us a chance to reflect how the environment is more threatened than it has ever been. Worst of all, this is all occurring with indisputable evidence of the causes, dangers, and solutions to climate change readily available. The fact that climate deniers can still triumph in light of vast supporting evidence is not only shameful, it’s surprising. We know the answers for how to address this, why can’t we do so as a society?

Eco 5.5 Released

Major Update! Contracts, currency, taxes, farming. We’re excited to announce Eco Alpha 5.5 is now available! We’ve added a ton of new features to the game, as well as balancing, polish, and bug fixes.