Mining with Realism – Wet and Dry Tailings
Since animations speak louder than words, check out this diagram!
The Design Pillars of Eco
These are things that go way back to the beginning ideas of what Eco would be, and are used to this day to determine what we choose to bring next in the game.
Eco Game Arc: From powerless to powerful
That’s what we want the arc of Eco to be: the progression from powerless to massively powerful, and the increasing need for management of those powers to prevent them from becoming self-destructive.
From Running a Government to Building One
The high-level idea is that in the current version of Eco you run a government. In 9.0, you will build a government.