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Live Stream, Account System, Forum, Art Pack Teaser

November 3, 2015

We did our first live stream of the game on Twitch and had a ton of great questions, here it is if you missed it:


Some people from the Dev Tier jumped in after and found a number of bugs which we’ve fixed, so big thanks for their help. We’re planning to do these bi-weekly, watch our Facebook/Twitter for the next scheduled one next week.

Also, our account system is up, so fill in those T-Shirt sizes if you’re getting one and haven’t yet. Kickstarter prices remain till alpha release.


Here’s the week’s progress towards alpha:

Fuller – nfuller@strangeloopgames.com

Getting the bugs from the twitch demo straightened out.

Also, buildings progressing as normal. First dev-tier players got in there and tried it out so we got some great feedback on the process as a whole. I expect this system to develop as time goes on based on player feedback and the needs of the community.

(Credit to mantolwen for the screenshot, all his demo shots can be viewed at: http://imgur.com/a/hAm10)

Eric – eric@strangeloopgames.com

Accounts system and misc bug fixing.

Jeff – jeff@strangeloopgames.com

Account system has been launched to about five thousand backers and new backers as well. Been working out the kinks with fellow community members. Gave the ECO website a once-over to be more accessible for new visitors. Added the extended trailer (aka our Kickstarter trailer) to the front and some basic info. Also opened a section of the ECO forum to the public at large – watch out for trolls!

John – john@strangeloopgames.com

Reviewing lots of features, task planning, account management, and tech tree balancing. Building up a spreadsheet for a first-pass on balancing the food and resources you get and what rate you receive them.

Task list is moving over to the ‘done’ list with a steady march. When these are wrapped up, we flip the switch on alpha (mid November projected).

K – klim@strangeloopgames.com

Worked on skills.

  1. You can learn skill from skill book
  2. You can level up skill based on your food(nutrients)
  3. Your skill has effect to various things(item performance, craft performance)

Working on the skill and item relation UI so that you can see what things are affected by which skill.

Keegan – keegan@strangeloopgames.com

I’ve been working on making craft tables from Milenko’s concepts, and a bit more on meteor effects.

Milenko – milenko@strangeloopgames.com

Last week, I finished concepts for the crafting tables, Did another bunch of Ui icons, did some crafting table models, textures and UVs, and finally started putting together the art pack.

So crafting tables are going to look something like this


And here is a little teaser for the up and coming Art pack for the Kickstarter backers:


Thanks and as always email us with any questions, cheers

-John K

The Eco Team is a collection of introverted and sometimes genius programmers/designers based in Seattle and Australia. We all grew up and thrive in the video game culture, so of course making them is our dream job. We look forward to continuing to put out quality games for the community of players.

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  • Chadwick Jones

    Hi. I’m curious how vegetarianism will be portrayed regarding its ecological effect in Eco and if this will be a valid playstyle in the game upon release?

    • John K. Post author

      Yep it should be, will depend on tuning of the systems. It may be a larger challenge.

      • Chadwick Jones

        If this game were not intended/designed for educational purposes, then I would not be concerned with the portrayal of vegetarianism. However, since it is, I beleive it is very important to portray it in an ecologically positive light within the game. Since the game starts in a period similar to the Paleolithic, it makes sense for meat to be an important source of food. However, progressing beyond this point, there should be ecological incentive for consuming minimal quantities of meat. Plant consumption should require more work (+70%), but it should also damage the ecosystem much less (-90%), so it should pay off in the long term. If the design team has a differing perspective, please research the topic as it is extremely important to educate children about this. Thanks much for your time!

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  • Brian Gilliford

    I am very curious as to whether or not there will be weather at some point in the future iterations of this game. Like true simulated weather rather than simple graphic effects. Something so that the simulated pollution run off actually occurs only during (or at least increased) rainfall. Where you can have climate change and mini ice ages or hurricanes etc.

    • John K. Post author

      Yeah would love to do that, in a future iteration as you say. All about adding detail over time.

  • KendziGE

    Nice! But, I registered my account, a few minutes before a friend try’d to send me a “invite” or “key”. Now it says “you’re already invited”.
    I hope this is a bug and will be fixed.
    Thanks 🙂

  • Chris Weed

    Great work with the twitch feed, it was really interesting to see the progress you have made so far. It looks great and I know there’s a ton of work going on that you can’t exactly demo (the nature of programming), I appreciate the hidden work.

    I attempted to sign up for the forums but it denied my signup/login stating that I wasn’t invited 🙁

    Looking forward to playing later this month!

Comments are closed.