New Eco Trailer Released! Showing at PAX.

September 2, 2016
We’ve created a new updated trailer for Eco, which we’ll be demoing at PAX! Check it out below.

We’ve been hard at work on Alpha 5 and have a ton of new stuff coming soon.

We’ve added a new ‘World Layer’ system, that handles climate change, irrigation, temperature, pollution, plant/animal populations, and much more, and they’re all connected together. Check out how farming is affected by various factors below:

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Farming now is really affected by the wider factors that affect the world – climate change can change temperature and rainfall and destroy farms, pollution can make ground infertile, and player-made irrigation can significantly make an area better for farming. There are many other aspects of the game that will be affected by these factors as well.

We’re extending the ecosystem to many more plants and animals as well, and will have new biomes as part of the world. Check out one of our new animals that will be roaming the plains, the bison:

Thanks as always for following us, the game is available now in Alpha here, and all backers will get a Steam key when we launch there.  Follow us on Facebook here for updates as well.

Thanks and as always let us know any questions.

— Team Eco
The Eco Team is a collection of introverted and sometimes genius programmers/designers based in Seattle and Australia. We all grew up and thrive in the video game culture, so of course making them is our dream job. We look forward to continuing to put out quality games for the community of players.

6 thoughts

  • Reply
    Nia Bothwell

    I’ve been looking forward to the release of Eco. Every few days I check back to see if it’s been released yet. I’m so intrigued by the direction you guys have taken with the genre. I’m excited to see where it all leads and how the ideas are executed in-game. Keep up the good work guys. ^_^

  • Reply
    Wisity

    ae porfavor libera uma versao de testes para os carinha de pc ruim
    talvez o pc nao roda … e vamos comprar o jogo atoa

    • Reply
      Will Post author

      Obrigado pela sua sugestão. Essa é uma boa idéia, no entanto, agora no Alpha, estamos cobrando US $ 40 porque queremos que o alfa seja limitado a patrocinadores dedicados neste ponto, pessoas que querem se envolver no desenvolvimento e vê-lo até o fim e ter sua Influenciar o jogo.

  • Reply
    DethManZero

    I love the current system. you dont have to idle man, there are tons of things to do, right off the bat. gather plants and seeds, build your house, mine, explore. in fact you will level up faster if you are not idling. spend your calories, and eat balanced food for good nutrition, and im sure you know that raises the amount of skills you can learn. it makes sense. if you want to be smart and efficient you have to be healthy. I Love the game, keep up the great work and please try to include WATER more!!! hydration!!! Fish!!! Please!!!

  • Reply
    Woolridge

    any chances that the skill improvement will get switched back to what it was in the beginning? learning by doing instead of this skillpoint stuff what results in learning by idling?

    • Reply
      Will Post author

      Hey Woolridge, it is very unlikely it’ll ever be learn by doing because that forces grinding and macroing, and negates our food system which is a core system.
      Appreciate your feedback, hope you will stick with us through final development.

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