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Stone Houses, Crafting, Alpha Design, Account System

October 20, 2015

Continuing on towards alpha, getting close!  We’ve also finished the account system, and will be sending out a separate email for that.  That will allow players to login and send their invites if they bought a multi-pack, and allow players to upgrade their tier level.  People who missed the Kickstarter will also have a chance to back it via Paypal.

Here’s the update for the week:

Eric – eric@strangeloopgames.com

Did a first pass on getting all the alpha items in game. These include tools, blocks, blueprints, skillbooks, the whole deal.

Crafting is almost finished, with the owner of the crafting table able to charge users who use it.

Fuller – nfuller@strangeloopgames.com

I added some new modding tutorials on the Eco wiki for Alpha backers. I suspect we’ll release these in a more public fashion come Alpha.

Other than that, the majority of my time was spent getting buildings going.

Jeff – jeff@strangeloopgames.com

Finalizing the account system, it’s ready to release! Next is to connect the game servers to the website’s account system. And create an authentication process between the two. Authentication is fun!

John – john@strangeloopgames.com

Lots of work on design details.

Food will contain nutrients that you must balance to get the best skill rate increase. Design:


Skills will raise based on food, and affect a variety of actions in the game:


Meteors will really mess stuff up:


Laws will have a web interface per server:


Also account system design work and ecosystem tuning.

We’ve switched to a new task tracker, Pivotal. We still have our Trello up, and may use it for high-level planning and art updates. These are the tasks we have to get done for alpha:

As soon as all of these are in the game in a first-pass form, we will release it to our backers. We’ll be posting our progress as we get closer to alpha release, and we expect it to be in a few weeks.

K – klim@strangeloopgames.com

I worked on item search and select window which will used on crafting table, store, and etc.

Other thing I worked on is ‘evil’ confirmation window which will ask you to confirm while blocking every other inputs except for confirmation window.

During doing confirmation window, added input lock for gameplay which while chatting character will not move and no random UI will pops up.

Currently working on food system to let your guys enjoy your meal. 🙂

Keegan – keegan@strangeloopgames.com

I’ve been working on meteor impact effects, and art for new building types for alpha– specifically, a log building set. Our building sets are different from most voxel games in that they are all unique sets of meshes, with rules governing the way they arrange themselves based on how the player places them next to each-other. This gives us a lot more flexibility with how they look and feel than using only cubes or rounded cubes would.

Milenko – milenko@strangeloopgames.com

Last week I worked on the Icons, and a stone hut pieces. Now I am going back on working on the overall game visuals.



Thanks for following our development and looking forward to hearing your feedback.

-John K

The Eco Team is a collection of introverted and sometimes genius programmers/designers based in Seattle and Australia. We all grew up and thrive in the video game culture, so of course making them is our dream job. We look forward to continuing to put out quality games for the community of players.

9 thoughts

  • Kemile13

    An amazing game, and having fun playiing it.
    Only downside I think is that the whole system of doing things and building science etc should be more explained like the starting toturials.

  • Anna

    When a player dies, do they respawn or are they permanently gone from the world?

  • Joe Shumaker

    ECO dev team,

    I just learned about your project here. I’ve been working in this same – how do we save humanity/planet – area for years. I’d love to help you guys improve ECO going forward. Here’s how I can help you…

    Right now ECO is focused on the physical realm of life. I’ve made major discoveries in the past several years that have convinced me that the other realm of life – the virtual realm, where creativity exists – is actually the place where we will find sustainability solutions.

    I’ve included a link to a Google Sites (wiki) I’ve created. Here you will find hard examples of possible solutions that utilize the unlimited/unconstrained resources available today within this other realm of life.

    I don’t believe that humanity will survive itself only focused on the physical resources of the world. Long-term sustainability IMHO depends on shifting away from the physical and more into the virtual. We MUST greatly reduce the consumption & waste of the precious limited/constrained physical resources our planet/universe has to offer.

    Imagine a new economy that is built up from the virtual realm resource – CREATIVITY. One where humanity values greater, this creativity that provides everyone purpose, great work and well paying jobs. Less stress & far more happiness. A system that inherently has a far better chance of creating a more perfect sense of equity across all the citizens of our planet. (Everyone is in theory born into the world with a somewhat equal opportunity to create within one’s mind!)

    ECO will produce the results that you guys are looking for, if it helps draw players minds over into the virtual realm more. It should help deemphasize and devalue the physical world stuff. Take the pressure off consumption there. This is only possible if we give people replacement stuff to create great lives through time with.

    Here’s one tangible example. In my world, I would reward you to make the decision to NOT consume physical resources whenever possible through your lifetime. NOT doing certain things can actually become a paid job. Work can include not doing certain things that otherwise are defined as ‘useful work’ in today’s world. The time you spend not doing activities that consume precious natural physical resources MUST be replaced with an even more attractive offering though, for humans need to feed their minds as well as their bodies – maybe more so even.

    I’m more than happy to share my life’s work with you guys. I have created many innovative solutions within my new models & systems for an improved world. Right now however your ECO game asks me to create solutions focusing on the physical stuff of life and I fear here alone, we ALL will never co-create viable solutions for long-term sustainability.

    I’d love to connect with you guys more and help tweak ECO, so it will educate the world to the real possibilities that creativity allows for saving our planet and humanity. My game platform for doing similar work is called Livvedom. I’ve just started work on coding some of its modules. I’m mostly all alone in the effort presently. Always looking to collaborate with likeminded developers.



  • Kevin

    What about underground, self sustaining, lakes on the opposite side of the world? If there are no ways for the polluted atmospheric conditions to reach, and therefore, affect the reservoir, would it be possible to create an underground civilization, and have a kind of miniature ECOsystem? Maybe have a set time, such as a hundred days or so, that a player would have to survive before the outside land would start to recover.

  • Joel

    Makes sense that after a meteor impact the sky would be blocked by ash and dust so no plants will grow, but I would hope that if you have a light source then you can grow plants under the artificial light… which may require a lot of crops per person.

    Perhaps a future option is air tight habitats, possibly even bunkers, that allow for people to try and survive in an artificial space. This would mesh with my science curriculum as well (Year 9/10 Australian Curriculum).
    This would also raise the more interesting development of a post apocalyptic ecosystem, or a planetary terraforming system.

    • John K. Post author

      Yeah would love to see that as a feature down the road. Meteor hits, but with crazy bunker setups and efficient power generation you can still grow enough crops to restore the planet and make a come back. Would be an amazing scenario.

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